Description of Civil War: Gettysburg [2.3.0]
Civil War Gettysburg – Another turn-based strategy that will allow HexWar Games to introduce players to the most important historical battles of the American Civil War. The Battle of Gettysburg was the bloodiest and turned to the conflict. Players will be able to personally record as commander of one of the parties the real story and the outcome or the newly created and changing story in it.
* 3 different infantry types.
* Four categories of device quality.
* Four categories of generals.
* Different types of formations.
* Detailed combat analysis.
* Detailed reference tables.
* Advanced tactical features including:
* Day and night.
Data – OBB
Cache path: SD / Android / obb
The Battle of Gettysburg was fought from 1st to 3rd July 1863, in Pennsylvania. The battle resulted the largest number of casualties in any battle of the entire war, and was the turning point of the American Civil War. Over three days General George Meade’s Army of the Potomac defeated the Confederate army of General Robert E. Lee’s, ending Confederate attempts to invade the North. The first day ended with the Confederates in control of the town of Gettysburg but they had failed to push on to take the high ground. Day two was a day of a series of actions at both ends of the battlefield at Culp’s Hill and Little Round Top. Day three ended with the disaster of Pickett’s Charge.
– Historically accurate game play.
– Three day ‘battle’ game.
– ‘Twilight’ scenario covering the key actions from the 2nd and 3rd day of the battle.
– Three massive one-day scenarios for each of the three days.
– Five scenarios covering the battles of:
– Thoroughfare Gap
– Furr Farm
– Goose Creek
– Ewell’s Chapel
– Marsh Cree
– Little Round Top
– Accurate Civil War Units;
– 8 different types of artillery.
– 5 different types of cavalry (mounted & dismounted).
– 3 different types of infantry.
– Four categories of unit quality.
– Four categories of generals.
– Different types of formations.
– Detailed combat analysis.
– In-depth reference charts.
– Advanced tactical features including:
– Day and Night.
– Map zoom.
– Strategic movement.
– Flank attacks.
– Hours of Gameplay.
Fix: An issue with units in column not changing formation to attack.
Fix: A bug which could cause units that merge to not register on the strength meter.